

I am a game development student soon starting my third and last year.
I'm new to the industry but I make up for it with passion and a hunger for knowledge.
In my free time I love to play boardgames. Right now my favorite one is Spirit Island, a complex Co-op game.
Gaming takes quite some of my free time as well. Currently I am finishing Hollow Knight but some of my overall favorite games have to be Stardew Valley, League of legends, Oxygen Not Included, Raft, Deep rock galactic, Pokemon and Terraria. I love testing games I have never played before and analyzing them, trying to figure out why some features were added and the thought process behind it.
In my second year of the education I started joining game jams that were organized at school. This were all 48h game jams with a theme and side goals. I worked in a group with developers I haven't worked with before so it was very educational and fun experience.
All games from the game jams with more information can be found on following Itch pages:
Spring term game jam 2023 : https://itch.io/jam/game-lab-j...
Summer term game jam 2023 : https://itch.io/jam/game-lab-j...
This game was created with the theme of the Jam in mind: odd powers. The odd power in this case is the fire of the fox which can melt ice but also overheat the fox. We wanted to create a hard to traverse levels where the fox has to control its temperature by walking on the ice cooling itself down. The goal of the game is therefore to survive as you return your plant blobs back to their home.
My contribution:
Developing the gameplay idea, finding assets and implementing them properly, fixing skybox, adding functioning temperature bar, creating menu and its animations, ect.
Git repository: https://itch.io/jam/game-lab-j...
The theme of this Jam was (summer) break and that's how we got an idea of a runner that can destroy object to get to the goal faster. As we developed the idea, we also wanted to complete as many side goals as we could such as unconventional movement (character can't stop, but can jump and changes direction with a double jump), self made assets only, having a story, speed run level, high score, time is main mechanic and so on.
My contribution:
Speed run level with a timer, locally saved high score, collectable system, boxes adding or freezing time functionality, story and its scrolling screen, jingle, heart system, ect.
Git repository: https://itch.io/jam/game-lab-j...
This are the projects I have created while studying at Malmö University at the Game development program. They are listed in time order, newest projects at the top.
Other participants:
Malin Ågren
Niels Pagnon Eriksson
Vera Tehan
In the Applied Software Architecture course we could learn different architectural patterns through creating a small game. Here is a final product of the course. We decided most appropriate patterns for this game were a Singleton, an Event system and Finite State Machines, which we learned about in great detail.
My Contribution:
I took the time learning about Unity's grid system and created the Tile controller class that summons, saves and destroys plants correctly. I also played with the shovel function and created most of the UI for the game.
Git repository: https://github.com/NielsErikss...
The Witch's Hut was a group project in the course: 3D modeling and computer graphics. It was completed in two weeks in Maya. We used all techniques we learned through the course such as FK animations and normal/diffuse maps.
My Contribution:
I like playing with atmospheres so my assignment was to add lighting, make shelves, potion flasks and ingredients for the witch. I also added the broom and textures to the room and put the whole room together in the end. It was a fun project and I learned a lot.
Other participants:
Malin Ågren
Niels Pagnon Eriksson
Spy Or Die is a simple puzzle game where the player interacts with the objects trying to solve puzzles and get to know what has happened. The game has two levels, single player tutorial and a two player level. The idea came from escape room games and was a result of a group projects. Game was developed under three months in Unity.
Playthrough of the tutorial level:
Other group members:
Edvin Persson
Niels Pagnon Eriksson
Johannes Lundberg
Benjamin Bodin
My contribution:
In SOD my main objective was to lead the group and make sure the workflow is smooth and without any issues. I took upon me to design some puzzles, fix the dialogue system, sound effects and music, lighting and a count down timers. Through weekly meetings I made sure we all knew what each member accomplished through the week and what the next objective is. My personal assignment was also to make two testing days and analyze the feedback we got. A lot of time was invested into resolving the bugs and adding new features that made the game easier to understand and more fun.
Github repository: https://github.com/SaraGolob/S...
My first attempt at making a game was a duo-developed game called Grenades Everywhere. Since I am very interested in the world design I tried to bring my vision of the game to life with handmade sprites and dimmed lighting. I also dipped my toes into simple UI.
The game was made in Monogame (Visual studio) using C#.
Other group member:
Edvin Persson
Do you have a question or would you like to just chat? Feel free to contact me through my email or connect on LinkedIn.